






House Of Inequity is a multi award winning feature length independent movie produced on the Gold Coast. The majority of my contribution to this project was during post production but I also attended the set on several occasions to provide consultation for camera, lighting and visual effects. My scope of work included colour correcting and colour grading the entire movie as well as completing 110+ visual effect shots.
Project Skills
Project Management
Asset Management
Working Autonomously
Communication
VFX Consulting
Lighting Consulting
Digital Skills
3D Modeling
3D Lighting
3D Fire Simulation
2D Texture Creation
2D/3D Compositing
Camera Tracking
Photo Editing
Video Object Removal
Video Object Replacement
Colour Correction
Colour Grading
Project
During the pre-production phase of the movie, I engaged in several discussions with the director about the look and feel he envisioned for the movie. Based on that information I created example looks for different scenes and locations, actualising the directors vision for the final look of the movie. Throughout the films post production I coordinated with the director, providing drafts and progress reports showing the progress of the movies development.
Practical
Before filming of the movie commenced, the director consulted with me about adding a CG screen to a vintage TV prop. After inspecting the TV, I was able to convey to the director and prop makers the best way to prepare the TV to enable it to integrate into post production workflows efficiently. I also discussed with the director and director of photography, the preferred ways for filming the TV and actors when they interact with the TV to get the best looking results. I was also consulted on the best way to light the film set that contained the TV. This preparation of the prop and conveying of information to the crew was crucial for completion of the scenes in the set that contained the TV, as the room features heavily throughout the film and contained a large portion of the films visual effects shots.
Digital
The colour correction and colour grading of the entire movie consisted of over 90 minutes of footage. However because of the planing that the director and I did earlier in the production, there was a clear look and feel already locked in. The creation of the CG TV screen required developing a look for the old screen and tracking it in to all of the shots. There were several hidden VFX shots throughout the movie, they consisted of tracking and either hiding or replacing objects. One of the most elaborate VFX sequences happens when one of the characters is set on fire. The types of shots needed in that sequence required that the fire be a digital fire simulation rather than practical. I created several fire simulations for the different shots in the sequence and then composited the fire and added secondary effects to the environment. Burning was also digitally added to the actor under the fire simulations.


